![]() ![]() > The future of racing games? Virtual reality and motion rigsīut I’ll qualify this hands-on preview by saying that Project Cars, just like many other recent simulation-biased racing games, will probably require you to invest extra in a wheel and pedals setup (at the least) in order to enjoy it to its full.Įven if Project Cars 2 doesn’t quite match the same levels of geeky simulation offered by titles like iRacing, rFactor (and those using the rFactor engine) or Assetto Corsa, the gameplay here is realistic enough that for maximum control, finesse and enjoyment, you need to be able to make the fine inputs that only a wheel and pedals can offer. You’ll also lock up wheels and understeer off, or overcorrect and find yourself heading rapidly towards a tree, or an armco, or a pit wall, or some other solid object.Īmusingly, I’d just been told that the Project Cars team doesn’t believe a realistic racing game should be punishingly difficult, and to the team’s credit the various driving aids - stability control, ABS, traction control - do turn even the wildest virtual beasts into something you can tame and then use to win the vast variety of different races available to you. Use a gamepad to play Project Cars 2, Slightly Mad Studios’ upcoming racing game for PC, PS4 and XBox One, and you’ll be thankful for the developers’ new focus on tyre models and driving aids.īecause play without those driving aids and even with more natural, progressive slides, you’ll spin.
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